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- #ifdef _WIN32
- #include "../include/vibration.h"
- #include <windows.h>
- #include <mmsystem.h>
- #include <stdlib.h>
- static char* gFilename = NULL;
- int LoadMusic(const char* filePath) {
- if (gFilename) {
- free(gFilename);
- }
-
- gFilename = _strdup(filePath);
- return (gFilename != NULL) ? 0 : -1;
- }
- int PlayMusic(void) {
- if (gFilename) {
- return PlaySoundA(gFilename, NULL, SND_ASYNC | SND_LOOP) ? 0 : -1;
- }
- return -1;
- }
- int StopMusic(void) {
- PlaySoundA(NULL, NULL, 0);
- return 0;
- }
- int UnloadMusic(void) {
- if (gFilename) {
- free(gFilename);
- gFilename = NULL;
- }
- return 0;
- }
- #endif
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